Game Dev : 6/30
30 Day game dev challenge » Devlog
Alright, today has been very productive! Something in my thought process yesterday definitely helped me to progress and get along with my project.
- Limiting the scope and focusing on 1 thing (reading + writing code). This directly helps me by not being overwhelmed with infinite choices and instead gives me an area of my choosing. I feel much better.
- Having a TODO list to track my own problems, rather than solving some tutorials problems. That being said, I did find today that some of the NerdyTeachers content can give me ideas of things to try implement new ideas by myself, like the health bar
###TODO
-
- Get the debug statements to stay on screen ^ Alright, we are kinda halfway there! We have it being toggle-able on the screen with a variable but what we need is the HUD to follow us around
-
- Find out why the red ball flickers if I delete sprite 50 ^ This flickers because the sprites get cycled forward because each actor has a set of frames to go through on neach tile moved, so each
function make_actor(k, x, y)
a={
k = k,
x = x,
y = y,
dx = 0,
dy = 0,
frame = 0,
t = 0,
friction = 0.15,
bounce = 0.3,
frames = 2,
-- half-width and half-height
-- slightly less than 0.5 so
-- that will fit through 1-wide
-- holes.
w = 0.4,
h = 0.4
}
add(actor,a)
return a
end
-
- need to make a HUD somehow that stays no matter which screen my character wanders into
TODO
- Implement some way to have items in an array and also treated as actors
- Have the HUD follow from room to room.
- Give instructions, maybe add more sprites?
- Read more code
Alright, seeya tomorrow! I hope to make much more progress this week
Files
30-day-game-dev-challenge-html.zip Play in browser
Version 13 6 hours ago
30 Day game dev challenge
| Status | In development |
| Author | 444B |
| Tags | Game Design, No AI, PICO-8 |
| Languages | English |
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